D&D Icons of the Realms: Adult Red Dragon Premium Figure
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D&D Icons of the Realms: Adult Red Dragon Premium Figure

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Adult Red Dragon
Traits
Legendary Resistance (3/Day): If the Dragon fails a saving throw, it can choose to succeed instead.

Actions
Multiattack: The Dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence: Each creature of the dragon's choice that is within 120 ft. of the Dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6): The Dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.

Detect: The Dragon makes a Wisdom (Perception) check.

Tail Attack: The Dragon makes a tail Attack.

Wing Attack (Costs 2 Actions): The Dragon beats its wings. Each creature within 10 ft. of the Dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The Dragon can then fly up to half its flying speed.

Huge dragon, chaotic evil
Armor Class 19 (Natural Armor)
Hit Points 256 (19d12+133)
Speed 40 ft, climb 40 ft, fly 80 ft.
STR 27 (+8)

DEX 10 (+0)

CON 25 (+7)

INT 16 (+3)

WIS 13 (+1)

CHA 21 (+5)
Saving Throws Dex +6, Con +13, Wis +7, Cha +11
Skills Perception +13, Stealth +6
Damage Immunities Fire
Senses Blindsight 60 Ft, Darkvision 120 Ft, passive Perception 23
Languages Common, Draconic
Challenge 17 (18,000 XP)